
MBM's Older (Pre 2010), though still extremely useful Vray Training is found here in the Archive section of the Vray Department.

MBM's Older (Pre 2010), though still extremely useful Vray Training is found here in the Archive section of the Vray Department.
Part 2 of our ‘WoodFloor Ver 1’ shader finds us creating custom Displacement and Diffuse maps inside our image editing program (Photoshop) as well as using Max and VRay functionality to get our shader to the point where a client will hopefully be happy with the end result!
£5.57
For the first Module in the VRay ‘Shader Series’ we look at a Floor Surface that can present some very unique challenges if we want it to be convincing enough to enhance the quality and believability of our Interior Renders. In this module we make a start at creating a believable HardWood Floor.
£5.57
As the controls and options for controlling colour Bleed inside Vray’s GI systems are pretty straightforward,
In this fairly short module we will cover not only the GI controls but also the ‘Object’ and ‘Material’ options that are Available for affecting our Vray GI solutions.
£3.27
Although there are a number of ways that we can approach the Colour Bleed ‘Problem’, perhaps the best initial approach is to deal with getting the Lights & Materials in our scene right so they are not causing excessive Colour Bleed problems. In this Module we take a ‘Physical’ approach to controlling Colour Bleed when using the VRay Engine.
£5.57
A problem that production Artists may have to deal with when doing any kind of Indirect Illumination render, is the natural light phenomenon of ‘bounced light’ carrying colour information along with it, referred to as ‘Colour Bleed. This module begins a ‘mini set’ of modules that will give us the ability to both understand & control this render feature.
£5.57