Mastering the use of 'Shaders' and Materials in Mental Ray is a core skill that this series will look to help us develop. here you will be able to build both your understanding and your own Material collection.
Mastering the use of 'Shaders' and Materials in Mental Ray is a core skill that this series will look to help us develop. here you will be able to build both your understanding and your own Material collection.
Part 2 of ‘Texturing the ‘Champ’ has us working on Leather, Chrome, Glossy Metals and Blending masks . Start and End scenes for the module are supplied in the download as well as bitmap textures and a Ton of Reference images for you to work from!
£5.57
Part 1 of texturing our ‘Champ’ guitar amplifier in a realistic way has us setting up our Leather and Speaker cover materials . Start and End scenes for the module are supplied in the download as well as bitmap textures and a Ton of Reference images for you to work from!
£5.57
This Module takes you from Start to End creating a Weathered Material for our Storm Lantern model. Included is the Max scene used to start the Module. ALSO with this module is the *FREE* Lantern model which can be used without restriction in your own Production work!
£5.57
In order to have an acceptable level of realism about them, many Materials need to have a ‘Sub Surface’ component added to the creation process. This is the 2nd part of our ‘In Depth’ exploration of the ‘Fast SSS Material’ and its options and Parameters.
£5.57
In order to have an acceptable level of realism about them, many Materials need to have a ‘Sub Surface’ component added to the creation process. In this Module we begin exploring Mental Rays ‘Fast SSS Material’ so as to understand its Parameters thoroughly!
£5.57
Custom Diffuse maps, custom displacement maps as well as adding some bump into the equation will all help produce a Wood Floor render that will satisfy the requirements of the most demanding customer. This module covers them all!
£5.57
Floor Surfaces can present some very uniquechallenges if we want them to be convincing enough to enhance the quality and believability of our Interior Renders. In this module we make a start at creating a variety of believable HardWood Floors.
£5.57
Looking at the controls in the Ocean Lume shader will open up a LOT of options for us when it comes to creating the detail and break up found on Water surfaces. Wave sizes, animation motion and looping are all tools available in this very useful shader.
£5.57
Creating Water shaders Might seem to be straightforward! But unless we get the BASICS right we may find ourselves struggling to make something look convincing. This Module focuses on understanding and creating the basics of a Water Material.
£5.57
Cloth is Everywhere in the world around us. Carpets, curtains, clothing, furnishings, well you get the picture. No wonder then that cloth Shaders are much requested. Here we look at creating One particular type of cloth, Linen!
£5.57
Getting a decent looking Ice material can be deceptively difficult, especially when you realise that ice has MANY different looks.
In this module we focus on getting a good looking, yet reasonably fast rendering Ice material for our collection.
£5.57
3Ds Max gives artist numerous tools and workflows that can be followed in order to map and texture objects in a scene. In this module we explain the UVW map set up in our shader series test scene and explain the workflow and benefits that it gives us.
£5.57
For the first of our 'Do it Yourself' materials Joel walks us through the creation of a general leather material that has suffered distress in the form of rips or tears.
£5.57