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3ds Max How To Series



Often times 3ds Max Artists will have either a need or a desire to know HOW to perform a specific task or tasks inside of 3ds Max but simply cannot scarifice the time required for lots of self experimentation. In such situations the 'How To' series from MentalBoutMax may be just what you need!

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  • 3ds Max How To Series Module 2 - Displacement Techniques - "Old Stone Wall"

    3ds Max How To Series Module 2 - Displacement Techniques - "Old Stone Wall"

    In a program as powerful and as broad ranging as 3ds Max there are usually several ways to accomplish ANY desired task. Each approach will have its own strengths and weaknesses. In this module we demonstrate a displacement technique that can be used in Most 3ds Max Production Render Engines AND has the distinct advantage of being able to be used with both Geometry Instancing as well as Vray & Mental Ray Proxies! This of course can mean BIG Savings in terms of your Computer Memory resources.

    £5.27

  • 3ds Max How To Series Module 1 - "Just fix it in Post!"

    3ds Max How To Series Module 1 - "Just fix it in Post!"

    How do you take a 24 hour+ Render and get it done in less than 5 Hours, WHILST at the same time dealing with artefacts that make your final renders unusable? Better still, how do you do all of this WITHOUT having to re-render your footage all over again?

    This module shows you how we did just that.

    Software Used: 3ds Max (Design) for Rendering, Combustion for Compositing. (Also includes an Addendum video showing the compositing process in '3ds Max Composite'.

    Applicable to all compositing applications such as Effter Effects, Nuke, Fusion etc.

    £6.97